materials needed
process
- identify location/area suitable for dispersing woes.
- large, unoccupied space
- body of water perferable
- needs open sky access on at least (2) sides/160 degrees
- plot woe release path
- identify geographical features that will shape woe release
- open water, streams trails, ridhes, woodlines, etc
- consider conditions at sunset/twilight
- identify woe release site
- plan ingress and egress routes for participants
- designate woe tokens
- objects should be biodegradable and contain at least one (1) axis of true beauty
- each participant must contribute at least (1) token
- construct woe vessel
- must carry all woe tokens
- must carry tokens in temporary (not permanent) manner suited for determined method of release
- must be mostly biodegradable
- must use minimum 60% locally sourced materials, including (1) lovingly-selected non-functional, non-structural element
- gather wards
- wards are physically located items/processes that deflect and block untethered woes
- require motion/activity
- e.g. combustion, running water, wind power
- effectiveness scales with size and complexity
- i.e. if more complex wards are used, fewer are needed, but location and timing are more important
- wards can be activities performed by participants
- wards should be deployed during all phases of perparation, especially those involving the physical materials be used for the vessel or token, with increasing frequency leading up to actual release
- confer tokens
- participants will gather vessel and tokens in one warded location
- one at a time, each participant will intangibly transfer woes to vessel, while physically placing their chosen tokens onto vessel
- ideally, each participant uses a personal ward while doing so
- after all woes/tokens are placed, vessel is to remain in place, undisturbed until it is ready to proceed directly to the dispersal step (no more than 24 hours)
- sail the vessel
- active warding before, during, and after sailing is required
- sailing must take place during sunset, twilight, rain, fog, eclipse, fireworks, or wildfire
- deploy layers of warding with respect to previously determined ingress and egress routes
- move vessel to sailing site with care, respect, and reflection
- sail vessel
- strike
- gather all participants at staging site and implement additional warding
- participants shall spend time together enjoying woe-free existence
- do not return to sailing site for minimum 24 hours